In my recent eberron-based games with the Order I played around with the templates available to produce one of the most dangerous and annoying critters they've faced so far. They've managed to deal with them so far when just fighting just one along with some mook backup but in tonight's game I'm going to be throwing about 5 of them at the Order at once.
The Hounds of Karnath.
Magebred Fiendish Vampiric Worgs (CR 5)
Medium Undead; HD 4d8+12 (30 hp); Speed: 50 feet; AC 26 (+10 natural, +5 dex, +1 dodge); Initiative: +9; Attack: Bite +13 (1d8+12, plus trip plus energy drain); CMB +13 CMD 28 (32 vs trip); SA: Blood Drain, Children of the Night, Create Spawn, Dominate (DC 16), Energy Drain (2 negative levels); Smite Good 1/day SQ: Undead, Change Shape, Gaseous Form, Spider Climb, Fast Healing 5, DR 10/magic and silver, Cold Resistance 10, Electricity Resistance 10, Fire Resistance 5, Turn Resistance +4, SR 10; Saves: Fort +4, Ref+11, Will+4; Str-27, Dex-21, Con--, Int-8, Wis-16, Cha-14
Skills: Perception +22, Stealth +12, Survival +6
Feats: Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Toughness, Run, Skill Focus (perception), Improved Natural Attack
These were created by the Karnathi government for "internal issues", hunting down traitors, spies and anyone else the government or the church of Vol wanted to make an example of. There would be a night full of howling and the next morning corpses with their hamstrings ripped and their blood drained would be found in the dirt. The emerald claw gotten hold of a pack of them as well and has recently sent them after the Order, so far just one at a time with the support of a few Karnathi skeletons or Zombies but tonight they'll face most of the pack.
Now normally a group of CR 5 monsters, even vampires, would not be that big a deal to a 9th level party like the Order. Especially considering they've defeated a vampire before (and boy is that a story for another time). But unfortunately they've got no cleric or paladin, no silver weaponry and only one character has a weapon that's powerful enough to overcome their DR. That, combined with the Hound's constant tripping, energy draining and healing means that it's been a tough fight for them dealing with just one. Hopefully I'll record everything tonight and you can share experience.
EDIT: Unfortunately, although there was much panicking when the full pack of Hounds descended on the party, the Hounds of Karnath fell victim to the main weakness of monsters with more Templates than Hit Dice: Their saving throws. Jack, the Order's sorcerer, pulled out a scroll of halt undead and managed to lock 3 of the 5 hounds right out of commission. Two escaped via mist form but the rest were staked.
Even more unfortunately the recording of tonight's session was screwed up. However sometime in the next week or so I'll begin recounting the stories of the current incarnation of the Order of Magnitude to get everyone caught up.
EDIT: Unfortunately, although there was much panicking when the full pack of Hounds descended on the party, the Hounds of Karnath fell victim to the main weakness of monsters with more Templates than Hit Dice: Their saving throws. Jack, the Order's sorcerer, pulled out a scroll of halt undead and managed to lock 3 of the 5 hounds right out of commission. Two escaped via mist form but the rest were staked.
Even more unfortunately the recording of tonight's session was screwed up. However sometime in the next week or so I'll begin recounting the stories of the current incarnation of the Order of Magnitude to get everyone caught up.
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