Showing posts with label Acthung Cthulhu. Show all posts
Showing posts with label Acthung Cthulhu. Show all posts

Sunday, January 27, 2013

A few things

Just some random things here and there.

First, I've got a new Order of Magnitude recording edited and online. I've also decided to move the Order's stories to a separate blog. The new recording and all the previous ones can now be found at http://the-order-of-magnitude.blogspot.com/

Also, for any readers out there who're users of Woot, my wife NJ has a shirt up in their current t-shirt competition and she could use some votes. You can check it out and vote for it here. C'mon and vote, unless you hate my wife. You don't hate my wife do you?

I've also started work on the PDQ conversion of Modiphious' Heroes Of The Sea, the sequel to Zero Point. Zero Point included a new version of PDQ designed for gritty horror which will be used for Heroes Of The Sea, along with a new magic system designed for harnessing the powers of the Mythos.

Wednesday, December 12, 2012

The Stars Are Right: Acthung! Cthulhu

 It is released!!

























That's right, it's Acthung! Cthulhu for the PDQ system. Look at the big guy up there, he's never been happier. Just to recap, this is a stand-alone RPG product using the PDQ system which includes new rules for combat, gear and (of course) insanity and madness. Along with the rules you get the Three Kings adventure, the first adventure in Modiphius' Zero Point campaign series. If you're interested you can get the pdf (currently 5 bucks off) from RPGnow right here.

And of course I'm still looking for playtesters for Battle Royale, head over to zombietoast.com if you're interested.

Tuesday, October 2, 2012

Tentacles, Nazis and PDQ!


I come bearing awesome news today. Have you heard of Achtung! Cthulhu? It's a very interesting Lovecraftian setting taking place in the shadows of World War Two. The first A!C product has already been released, the first in a series of episodic adventures for a campaign of tentacles and mad science called Zero Point. The first adventure is called Three Kings and it's been released for both Chaosium's Call of Cthulhu RPG and for Reality Blur's Realms of Cthulhu Savage Worlds system.

Well, soon there will be another version of Three Kings, this time for PDQ and it'll be done by me! Well, at least the mechanics will, the adventure itself will still be Sarah Newton's great original adventure. However, A!C for PDQ is going to be more than just a converted adventure, it's going to be a stand-alone product featuring a new iteration of the PDQ system that I have tweaked for Lovecraftian horror. So it's a great, two-in-one package: a new version of everyone's favorite fast and flexible system along with a great adventure fighting Nazis and things Man Was Not Meant To Know.

Just to give you a taste, here are some things that you can expect in this new version of PDQ:
  • A grittier, deadlier system for damage and recovery for "traditional" Cthulhu-themed gaming, but including rules to adjust the dials for a pulpier, action game. 
  • A system for vehicles and scale for when you need to mow down deep ones with a tank or dog-fight shantak birds. 
  • An easy-to-use system for fear and madness. 
  • A simple system for weapons and equipment that helps emphasize the deadliness of WW2 while avoiding excessive rules or record-keeping. 
  • And of course, that's not all. 
If you want to hear more about A!C check out Modiphus' facebook page or this podcast interview. I look forward to bringing you more news as it gets closer to the release date.