Tuesday, January 8, 2013
New Power: The Sharknado
Oh Asylum films...the world would truly be a less insane place without you. The average quality of films might go up a tick or two, but then we wouldn't have Sherlock Holmes fighting dinosaurs or the beauty that is this Sharknado poster.
After seeing this my wife decided that her character needed a Sharknado spell. Since she's a Legendary ranked spellcaster in our Savage Worlds game I'm more or less willing to come up with any spell, for a suitable Power Point cost. So here's my writeup for the ultimate combat spell: Sharknado!
Power Points: 10
Range: Smarts x2
Duration: 1 (2/round)
Trappings: Enough Said
The spell summons a small, but powerful whirlwind filled with hungry sharks. The spell affects a Medium Burst Template (the whirlwind is about 10" tall) and all caught within must make an Agility roll at -2 or suffer 3d6 damage from flying debris and savage shark-bites. Anyone damaged by the Sharknado must make a Strength roll opposed by the caster's arcane skill or be pulled within the whirlwind. They suffer a -2 penalty to all rolls while caught within and must make a new roll every round to escape.
The caster may take an action to move the spell up to (Spirit)" once per round, affecting anything that it passes over and carrying along anyone caught within.
So, that's my Sharknado. How would you incorporate the Sharknado into your favorite system? A power or spell? A monster? Natural disaster? Or just a Movie That Man Was Not Meant To See?